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Halo 3 ODST
My Review
Before playing Halo 3 ODST I remember telling myself that the game would probably be not be as good as the 3 prior Halo games. The main reason I believe I said this was because of the absence of Master Chief. Now looking back and thinking to myself I would have to say that Halo 3 ODST was better than Halo 1 and 2 but not 3. The new features in Halo 3 ODST include new designs and body armor upgrades such as color, design, and durability. Also I would have to say that the campaign for Halo 3 ODST was the second best campaign because of the difference. In the first 3 Halo games you played as Master Chief most of the time (I’m not saying this is bad) but it does get boring at times because you never see the story from anyone elses eyes. In Halo 3 ODST you play as multiple different Spartans who land on a new mysterious land called New Mombasa where players will be looking for clues behind the Covenant’s catastrophic attack on the sprawling metropolis. The best features of Halo 3 ODST would number 1 have to still be the online game play where you and your friends can team up and game against other online players, or you yourself can join the side of other online games and fight for victory. The second best thing about Halo 3 ODST is the New Firefight Mode. This is basically like Call of Duty zombies but its Halofied. In this mode you and 3 other people can join together and work through waves of oncoming covenant, and other creatures that try to kill you. 6 words to sum this game mode up would be “Best Game Halo Game Mode EVER! If you haven’t tried firefight your for sure missing out! I would have to give Halo 3 ODST 4.5 out of 5
Xbox 360. – Mitch Dyer
Firefight is one of the best things to happen to Halo multiplayer, and it started in ODST – which still arguably has the best Firefight maps. More importantly, Halo 3: ODST was a different kind of Halo game. Many wondered whether it would be worth its salt at retail. Its expansion pack origin and absence of Master Chief turned out to not be issues at all, however, and the focused storytelling and atmospheric exploration breathed a different kind of life into Halo. ODST defied the shooter norm in its character-driven campaign, which delved into the people you partnered with rather than an ominous enemy force. It was as much a noir detective story as it was an action game, and while it’s a strange experience for Halo fans, that’s exactly what makes it so magical. Halo 3: ODST tried new things with tone, pacing, and narrative delivery, and it paid off to create one of the most memorable experiences in the franchise and on the Xbox 360. – Mitch Dyer